![]() ![]() These permits are used in the game, as well as the research, to halt your progress when you decide to play the game the traditional way by having to build up your park from scratch with limited funds and technology available. The game will allow you to build your ideal park, without having to build a shitload of identical attractions in order to gain status and fame for better ‘permits’. ![]() If you opt for the first mode, you can simply build, design, and go nuts without any restrictions. You can opt to play the game with everything unlocked, the make an amusement park as you please, without having to research new attractions and buildings. Unlike the original game everything has been dumbed down, making it a mix of the mobile version of RCT that was released not that long ago, and an accessible children’s version, which might not be that attractive for longtime fans of the series. RollerCoaster Tycoon Adventures is a simulation game in which you’ll have to create an amusement park with as many attractions as possible, all while also creating food courts, item shops, basic sanitary installations, and so on. There’s not that much more to explore or to expect when it comes to the musical capacities of this title. You’ll have a fairly calm background track playing throughout the levels, and you’ll hear the screams and mumbles of your visitors and a few other sound effects. The sound design of RTC Adventures is very simplistic, just like its visuals. If you’re just like us, you’ll indeed experiment by making a fairly crazy looking park, which will certainly create frame drops. This means that you can place rollercoaster stations next to each other, without even looking at the tracks, which will certainly create a ravel of tracks and very chaotic visuals in the process. Before you know it, you’ll have attractions running over in another attraction, or tracks that simply go through pathways or other tracks, making it obvious that the developers simply created a hit detection spot for the station of a rollercoaster, rather than the actual tracks. ![]() At the beginning all seemed well, even if things were presented in a simplistic fashion, but when we reached the point where we could place actual rollercoasters, shit had reached the fan, with several fans being spread out behind the original fan. We quickly noticed that the option to take screenshots was turned off in this game, which is quite peculiar as this game has no sensitive content. Also, we feel like the developers could have done more with the character models of the visitors, as the game only has a handful of differently colored models, and children are just shrunk down versions of the adult models, which look like absolute crap. Other details will also be visible, like people running around the park, but once again, this looks very simplistic and more than often your park will feel like a desolate wasteland, rather than a hustling and bustling place. All the attractions have their own distinct appearance, and while more than often most of them will not make a good-looking whole when you have a park full of different ones, it will still keep cute esthetic we just mentioned. RollerCoaster Tycoon Adventures looks quite cute, but it will never blow you away. The scenarios also have certain goals to reach, but again, a real story is nowhere to be found. Overall this concept works to give the game a bit of a backbone, but for the most part it’s not needed. Sometimes the game will throw you a bit of a bone when it comes to its storytelling by presenting you with a few choice options, allowing different outcomes for several contrasted situations. You’ll be thrown into the role of a park manager who will have to make decisions for his park on a day-to-day basis. The game does have a few story elements, but it can’t be called a real story per se. This time however, Atari tries to bring the series to Nintendo’s new hybrid console, and for the most part they have created a fairly enjoyable handheld experience, albeit a dumbed down version of what made the series great. RollerCoaster Tycoon World, for example, faded to the background becoming a mere mirage of something that could have been exquisite. ![]() While the graphical prowess was often upgraded, the mechanics were often very tedious to work with and the newer games were riddled with bugs, making them unplayable. The mainstream RollerCoaster Tycoon games haven’t been the center of attention over the last few years, as the quality of the original was never paralleled. ![]()
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